Virtual Reality Headsets

Samsung announced on September 24th that its Gear VR Consumer Addition Headset will be available in stores beginning this November.

Samsung is the first to offer to consumers, on a large scale level, a virtual reality headset that consistently offers a good quality experience. To do this, Samsung runs Oculus software through their Galaxy phone. The phone plugs into an open faceplate on the VR headset, providing the screen and powering the devise. The headset is mobile and wireless.

Virtual reality headsets are really big news in the technology/gaming industry. Samsung is only one of many tech companies bringing VR headsets to the public. VR headsets are immersive and offer a 360 degree, 3-D assimilated environment. Instead of playing a game, you are in the game. Instead of watching a movie on a video screen, you are watching a movie on an i-max theater screen.

“The Samsung Gear VR goes far beyond expectations of how mobile technology can be used …”  JK Shin, President and CEO of IT & Mobile Communications Division at Samsung Electronics said in a recent press release.

This sentiment was echoed by Will Shanklin, Mobile Tech Editor for Gizmag Emerging Technology Magazine. In his June 7th review of Samsung’s Gear VR Shanklin wrote, “When you’re “inside” the Gear VR, you don’t feel like you’re playing a game, and you certainly don’t feel like you’re playing a smartphone game. You’re just wearing a “magical” headset that transports you into these amazing worlds.”

Not only does VR technology offer immersive experience, it also offers social experience. “People are playing immersive VR games with friends, sharing 360 video experiences, and teleporting around the world with photos and videos – and it’s only the beginning for what’s possible … ”  said Brendan Iribe, CEO of Oculus, in a recent press release.

Bill, a sales associate at Best Buy electronic store, said that Samsung’s Gear VR is just the beginning of what is to come. In 2016 he expects to see a VR system come out for Windows PCs and Xbox (Oculus Rift) and for Sony’s Play Station 4 (Play Station VR) just to name a few. He believes that 2016 is the year that virtual reality platforms enter into the mainstream as they provide an upgraded experience of current technology.

He said that the tech industry has made serious strides in wearable technology quality issues such as; lens fog, headset overheat, and headset weight.

Bill said that the Samsung Gear VR system performs decently. The Galaxy phone provides a 1,440 pixel Super AMOLED low persistence screen and access to Oculus store, and Milk VR service. The Gear VR headset provides Oculus software’s very high quality, very smooth, low latency experience. He said that Samsung has also made virtual reality affordable if you currently own a Galaxy phone. The headsets price $100. Half the price that earlier editions sold for.

Despite attempts to interview consumers of Samsung’s Gear VR, as of the time of this article’s release there has been no success.

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